PvE Retribution Paladin Rotation & Cooldowns - WotLK Classic - Warcraft Tavern (2024)

Retribution Paladins have a very simple rotation, which makes them ideal for beginners and players who don’t enjoy overly complicated and gimmicky rotations. Their rotation is best described as a “first come first serve” system, wherein you typically just use your spells the moment they come off cooldown, with a slightly higher priority placed on certain spells over others.

Rotation Summary

These rotation will change once you obtain 2 pieces of your Tier 10 set bonus (Lightsworn Battlegear), as the Divine Storm reset component affects our rotation pretty significantly.

Single Target

  1. Activate Seal of Vengeance before the fight starts
  2. Use Avenging Wrath at the start of the fight & every time it comes off cooldown, at the same time as your other cooldowns if possible
  3. Use Judgement of Wisdom on cooldown
  4. Use Hammer of Wrath on cooldown (can only be used when the target is at or below 20% HP)
  5. Use Crusader Strike on cooldown
  6. Use Consecration on cooldown
  7. Use Divine Storm on cooldown
  8. Use Exorcism on cooldown, but only when The Art of War procs and makes it instant cast
  9. Use Holy Wrath on cooldown, only when fighting Demons or Undead

3+ Targets

  1. Activate Seal of Command before the fight starts
  2. Use Avenging Wrath at the start of the fight & every time it comes off cooldown, at the same time as your other cooldowns if possible
  3. Use Divine Storm on cooldown
  4. Use Consecration on cooldown
  5. Use Holy Wrath on cooldown, only when fighting Demons or Undead
  6. Use Crusader Strike on cooldown
  7. Use Hammer of Wrath on cooldown (can only be used when the target is at or below 20% HP)
  8. Use Judgement of Wisdom on cooldown
  9. Use Exorcism on cooldown, but only when The Art of War procs and makes it instant cast

Single Target

The Ret Paladin single target rotation is about as simple as it gets, with only Fury Warriors and Combat Rogues having simpler rotations than this.

First of all, you’ll want to activate Seal of Vengeance before the fight starts. Not only is it the strongest Seal overall, doing a very large amount of damage over a fight’s duration, but it also gives you a massive +10 expertise boost through the Glyph of Seal of Vengeance. Note that if you get close to the expertise cap without the glyph, you shouldn’t use the glyph anymore, but Seal of Vengeance itself is still the best single target Seal.

Paladins only have 1 damage-boosting cooldown: Avenging Wrath, also known as “wings” by players. You will want to use your wings as often as possible, and make sure you’re using them along with all of your other damage-boosting effects, such as your Hyperspeed Accelerators and various trinket effects. Use all of your cooldowns right at the start of the fight, along with your pre-pot (a potion you used seconds before the fight started) and then time them all together the next time your wings are available, 2 minutes into the fight. You can use Hyperspeed Accelerators on cooldown, as their 1 minute cooldown aligns perfectly with wings.

Following that, you have a very simple first-come, first-serve DPS system, where you use your abilities the moment they come off cooldown. However, there is a little catch: some abilities do slightly more damage than others when used ASAP, so you’ll want to prioritize those abilities first. In specific, you’ll want to make sure you’re using your spells with the following priority order, when they happen to come off cooldown at the same time:

  1. Judgement of Wisdom
  2. Hammer of Wrath (can only be used when the target is at or below 20% HP)
  3. Crusader Strike
  4. Consecration
  5. Divine Storm
  6. Exorcism (only when The Art of War procs)
  7. Holy Wrath (only use vs Demons or Undead)

This priority list isn’t the end-all-be-all however. The general principle here is that you just always want to be on the global cooldown, aka always casting spells if you can. For example, if your Crusader Strike is coming off cooldown in 1 second and your Exorcism just came off cooldown, you should go ahead and use Exorcism right away anyway — don’t wait that extra 1 second for Crusader Strike just because it’s higher on the priority list.

Once you obtain 2 pieces of your Tier 10 set bonus (Lightsworn Battlegear), with the Divine Storm reset set bonus, your rotation will change substantially. From that point on, you will want to use Divine Storm above everything else, the moment it comes off cooldown. Having it be available when you deal an auto attack can result in the cooldown reset activating while it isn’t on cooldown, which wastes that proc entirely. Your rotation is still first-come, first-serve, but Divine Storm becomes that more significant, and you now don’t really have downtime anymore, as Divine Storm resets often enough that you always have something to press.

3+ Targets

When fighting more than 1 target, our rotation changes slightly, with our AoE spells having a higher emphasis.

Before the fight starts, you’ll want to activate Seal of Command, our premier AoE Seal. You unfortunately lose the +10 expertise boost afforded to us by the Glyph of Seal of Vengeance, but that’s fine — Seal of Command is incredibly powerful when facing 3 or more enemies.

Cooldown usage is the same in AoE fights as it is in single target fights: you’ll want to use your DPS-boosting cooldowns like Avenging Wrath and Hyperspeed Accelerators at the same time, and you’ll usually just want to use them on cooldown. However, there’s some exceptions to this; on certain fights, adds spawn at specific times, later in the fight. If “later” in this context means 20-30 seconds later, you could always delay your cooldowns and use them when the adds appear, which will allow you to do insane damage to them.

Besides that, the way our rotation works is identical to the single target rotation. You have a first-come, first-serve system, using your spells the moment they become available. The only difference is that you’re using a different priority order, with AoE spells being higher on the list:

  1. Divine Storm
  2. Consecration
  3. Holy Wrath (only use vs Demons or Undead)
  4. Crusader Strike
  5. Hammer of Wrath (can only be used when the target is at or below 20% HP)
  6. Judgement of Wisdom
  7. Exorcism (only when The Art of War procs)

Once you obtain 2 pieces of your Tier 10 set bonus (Lightsworn Battlegear), with the Divine Storm reset set bonus, Divine Storm will become even more important than it was before. You’ll generally not want to delay it at all anymore, as missing a cooldown reset due to Divine Storm being off cooldown when you auto attack will be a pretty big DPS loss. For that reason, you can afford to delay lower priority spells, like Exorcism and Judgement of Wisdom, by a second or two, if it means you can use Divine Storm the moment it comes off cooldown. Spam the hell out of Divine Storm, and top the DPS meters!

PvE Retribution Paladin Rotation & Cooldowns - WotLK Classic - Warcraft Tavern (2024)

FAQs

How much hit does Ret Pally need in WotLK? ›

Hit rating is the most important stat for ret paladin as it affects everything, Melee attacks, specials, judgement, seals, everything. This means this is your first stat to get to cap. Your cap in Wrath of the Lich King is 8% hit for bosses, 5% for mobs at your level.

What seal to use as ret Paladin WotLK? ›

Retribution Paladin DPS Standard Rotation

While doing damage you will have one of two seals active, Seal of Vengeance / Seal of Corruption in single target (depending on faction) and Seal of Command for multi target. In single target you're priority is: Crusader Strike. Judgement of Wisdom.

What is the best Paladin in Wrath of the Lich King? ›

WotLK Classic Paladin PvP

The best Paladin specs to play PvP in WotLK classic are Retribution and Holy.

Is retribution Paladin hard to play? ›

Retribution is a melee DPS specialization with a relatively easy-to-grasp playstyle. Retribution's greatest strength is its strong defensive capabilities, allowing it to survive damage that would ordinarily kill most other non-tank specs.

How many hours is 1 to 80 in WotLK Classic? ›

The journey from 1 to 80 takes an average of 150–200 hours to complete, with the primary challenge being 70-80 taking anywhere from 20 to 40 hours. We can often get sidetracked exploring all the new zones Northrend has to offer and get stuck in seemingly inescapable death cycles.

What is the best spec for a pally? ›

Retribution is the best spec to level your paladin in Classic WoW. Retribution talents have a lot of synergy with each other, between Deflection, Conviction, Two-Handed Weapon Specialization, and Vengeance, simply auto attacking will get you through most of your leveling content.

What weapon should a ret paladin use? ›

For Ret pallys 2-hnd swords and maces are the best. Once you reach endgame there are more ret pally specific maces than swords, but use whichever you want.

Is Seal of Vengeance better than Seal of Command? ›

It depends on your gear. Always use Seal of Command for trash because of teh latest patch change, For bosses, either use Seal of Vengence/Corruption or Seal of Rightousness depending on how how the fight goes and how easy or hard it is to keep 5 stacks of teh dot up on the boss.

What blessing ret paladin WotLK? ›

As a retribution paladin, you can provide one of 3 blessings: Greater Blessing of Kings, Greater Blessing of Wisdom, and Greater Blessing of Might. You will typically be using one of Greater Blessing of Kings or Greater Blessing of Might, as you won't have the improved Greater Blessing of Wisdom.

What is the most powerful paladin subclass? ›

Although Paladin is inherently powerful, some subclasses are better smiters than others.
  1. 1 Ancients. The fabled Green Knights, those that follow the Oath of the Ancients dedicate themselves not to “mortal” principles of goodness.
  2. 2 Devotion. ...
  3. 3 Vengeance. ...
  4. 4 Conquest. ...
  5. 5 Watchers. ...
  6. 6 Oathbreaker. ...
  7. 7 Glory. ...
  8. 8 Redemption. ...
Jan 4, 2023

What is the best retribution Paladin profession? ›

There is no surprise that Engineering is the best profession when it comes to PvE, given all the cool gadgets you gain access to.

Why should you play retribution Paladin? ›

Retribution Paladin Viability in Dragonflight

It has strong defensives and group utility that makes it valuable in any type of content. Its damage throughput is currently fairly strong, but talent limitations mean that you will generally be pigeonholed into focusing on either single-target or AoE damage.

Is retribution Paladin good classic? ›

Due to their plate armor and strong defensive cooldowns, Paladins are incredibly durable in PvP. With Cleanse to dispel magic effects, strong healing, and other powerful cooldowns, Paladins are hard to bring down. This makes Ret Paladins extremely effective in the open world, either solo or in a group.

What is the hit rating for a Paladin in WotLK? ›

Paladins are a hybrid class between a melee and a caster, so they benefit from reaching both the melee and spell hit caps. You need 32.79 hit rating for 1% physical hit chance, and 26.232 hit rating for 1% spell hit chance.

What is the hit cap for retribution Paladins? ›

Hit Rating

Retribution Paladins require 8% (referred to as the “soft cap”) increased hit chance in order to never miss with melee attacks, and 17% (referred to as the “hard cap”) increased hit chance in order to never miss with spells.

What stats do Ret Paladins need? ›

Strength > Versatility > Critical Strike ~= Haste > Mastery with Templar Strikes. There are no breakpoints worth aiming for specifically for any stat.

What is the hit rating at 80 in WotLK? ›

At level 80, 26.232 hit rating is equivalent to 1% hit. At level 80, the highest level mob currently present is level 83 (e.g. all WotLK raid bosses), so a level 80 caster has an effective spell hit rating cap of 446. That assumes no other spell hit sources.

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